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Forex Frenzy by Peter Lyons
A hands-on interactive game/simulation designed to illustrate
to students the factors that affect demand and supply for
a currency in the foreign exchange market.
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Can be used with 6-24 participants.
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Suitable for students in New Zealand from years 12-13
studying economics.
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Suitable for students internationally studying economics.
Students work in groups of 1 to 4 students. Each group
is a currency or commodity trader.
The aim of each group is to make as much money as possible
in terms of US dollars by trading with other gorups in order
to diversify their holdings of commodities or currency.
Key learning objectives for students are:
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To determine the factors affecting demand and supply
for a currency in the Forex market.
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To appreciate what an exchange rate represents.
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To understand the meaning of key economic terminology such as balance of payments, terms of trade and current account deficit.
This simulation is a fun way for students to learn how
information affects markets.
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